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Monday, April 30, 2007

Mobility™ Radeon™ X2300 - Overview

ATI Mobility Radeon X2300 - Great Graphics for Thin and Light NotebooksThe ATI Mobility Radeon™ X2300 delivers Certified for Windows Vista™ graphics, ATI Avivo™ video and display technology for smooth video playback support, and ATI PowerPlay™ power management for long battery life; as well as, ATI HyperMemory™ to expand graphics memory with system memory for enhanced visual performance.
Improved Performance-per-Watt Operation*The ATI Mobility Radeon™ X2300 delivers a significant performance increase over previous mainstream Mobility Radeon graphics processors - with long battery life. The ATI Mobility Radeon X2300 boosts ‘performance-per-watt’ operation*’, using new production process technologies that increase 2D and 3D graphics performance while maintaining low power consumption in the graphics subsystem.
ATI HyperMemory™The ATI Mobility Radeon™ X2300 uses ATI HyperMemory™ memory management technology for enhanced graphics performance with visually demanding applications and texture-rich 3D games. ATI HyperMemory™ expands dedicated graphics memory with system memory on demand, aided by the combination of a new memory controller, wide bandwidth PCI Express, and today’s faster system RAM.
Certified for Windows VistaThe ATI Mobility Radeon™ X2300 graphics processor offers Certified for Windows Vista™ high performance 3D graphics that enable the translucent windowing effects and efficient multi-tasking capabilities delivered by the Windows Aero™ user interface. Functional and beautiful, ATI Radeon graphics create a rich and immersive environment when using Windows Vista.
ATI Avivo™ Video & Display PlatformThe ATI Mobility Radeon™ X2300 includes ATI Avivo™ video and display technology with advanced vector adaptive de-interlacing, delivering crisp images and brilliant color fidelity. Connect with your home entertainment devices at the highest resolutions and enjoy smooth High Definition video playback for unprotected HD content.
ATI PowerPlay™ 6.0The ATI Mobility Radeon™ X2300 enables efficient operation and long battery life with mobile-specific features for notebook PCs. ATI PowerPlay™ 6.0 power management technology features Power-On-Demand™ clock gating, dynamic voltage control, and x16-to-x1 PCIe lane control, and includes user-selected Performance, Balanced, and Battery power modes providing users with the power to control the balance between performance and power.
* Power-per-watt is a ratio of 3D performance to maximum power consumption
www.amd.com

AMD Turion™ 64 X2 Dual-Core Mobile Technology Product Brief

AMD Turion™ 64 X2 Dual-Core Mobile Technology Overview
AMD's most advanced family of dual-core processors made for mobility—delivering outstanding multi-tasking performance in thin and light notebook PC designs
Simultaneous 32- and 64-bit performance and designed to be compatible with the next generation 64-bit Windows operating system, Microsoft® Windows® Vista™.
Rich choices for customers of all kinds —long battery life, better security with Enhanced Virus Protection* , and designed for compatibility with the latest wireless and graphics technologies—today and tomorrow
Leading-edge Mobile Performance
AMD64 dual-core performance delivers exceptional multi-tasking and multi-threaded performance for both 32 – and 64-bit environments
Featuring AMD's innovative Direct Connect Architecture for leading-edge dual-core processor performance
HyperTransport™ technology boosts overall system agility so your applications are responsive and you get incredible performance
AMD Turion™ 64 X2 dual-core mobile technology featuring AMD Digital Media XPress™ delivers a rich experience on today's multimedia-enhanced software, enabling stellar performance and playback quality on digital entertainment such as games, streaming video and audio, DVDs, and music
As a leading innovator in today's microprocessor technologies AMD products offer lasting reliability and cutting-edge technology
Enabling Your Mobile Lifestyle
Uniquely optimized to support today's innovative thin & light notebook designs empowering highly mobile business professionals and consumers living today's on-the-go lifestyle
AMD PowerNow!™ technology , the first dynamic power management technology in the industry, delivers performance on demand and can extend system battery life up to 65%
Compatible with currently available 802.11a, b, g, and Bluetooth wireless solutions, AMD Turion 64™ X2 mobile technology enables mobile PC users with integrated Wi-Fi certified WLAN technology to keep in touch. Anywhere mobile users go—from the airport, to poolside, to a remote office location—they can access the Internet, check e-mail, and stay connected
Richer Choices
Allows customers to choose among the best in wireless connectivity, graphics, and security
Renowned industry innovator AMD collaborates with industry-leading technology companies to bring you a powerful notebook with the exceptional performance and mobility you expect
*Enhanced Virus Protection (EVP) is only enabled by certain operating systems, including the current versions of Microsoft® Windows®, Linux®, Solaris, and BSD Unix. After properly installing the appropriate operating system release, users must enable the protection of their applications and associated files from buffer overrun attacks. Consult your OS documentation for information on enabling EVP. Contact your application software vendor for information regarding use of the application in conjunction with EVP. AMD strongly recommends that users continue to include third-party antivirus software as part of their security strategy.

Friday, April 27, 2007

Intel’s Graphics Media Accelerator 3000 to Feature Unified Shader Processors.

Perhaps, Intel Corp.’s graphics cores that are featured in the company’s chipsets are not the best on the planet, but it looks like Intel wants them to be as progressive as possible. According to a media report, the company’s new G965 chipset not only features shader model 4 capabilities, but also has progressive unified shader micro-architecture.
It has already been reported that Intel’s built-in graphics core of the company’s G965 chipset – which will be called Intel Graphics Media Accelerator 3000 (GMA 3000) – will support the DirectX 10 functionality, particularly, shader model 4.0, which requires the part to handle vertex shaders, geometry shaders and pixel shaders. However, so far it was not clear how exactly the GMA 3000 family would implement the innovative features.
According to slides published by HKEPC web-site, the Intel Graphics Media Accelerator 3000 will feature “multi-threaded array of execution units” as well as “dynamic load balancing”, which means that the shader processing engines will be unified and all the features – including vertex shaders and transform and lighting (T&L) engine which have been emulated by central processor – will be implemented in hardware, something, which leaves hopes for significantly increased performance compared to predecessors.
The Intel GMA 3000 will be generally significantly more advanced compared to the current- and previous-generations of Intel’s built-in graphics cores. The new core: it will have improved early-Z technology which reduces the load on memory bandwidth, it will support 16x anisotropic filtering, 32-bit precision floating point calculations and so on. Additionally, thanks to unified shader processing engines, the GMA 3000 will support hardware decoding of H.264 and WMV9b high-definition video streams. In addition, the new integrated graphics core from the world’s largest chipmaker will provide HDMI output. It is unclear whether the new graphics core will support HDCP encryption as well.
Traditional graphics processing units (GPUs) or cores have dedicated pixel shader and vertex shader processors. In cases, where a frame being rendered contains a lot of geometry and just a few pixel shaders to determine colour, the performance is limited by vertex shaders, while pixel processors are standing idle. GPUs with unified shader processors will have special scheduler inside them, which will determine the load from pixel, vertex and geometry shaders and then assign appropriate number of processors for every kind of work. This will allow to utilize all the computing power of the GPU, believes graphics chip specialist ATI Technologies. The company currently has flagship graphics processor Radeon X1900 XTX, which is clocked at 650MHz and has 48 pixel shader processors and 8 vertex shader processors, which – along with the other parts of the chip – cost the company 384 million transistors. Definitely, built-in graphics cores should consist of much lower amount of transistors, however, it means that they will have lower amount of executing engines, hence, it is crucial to use all the available computing performance.
Despite of ATI’s optimism about unified shader micro-architecture, rival Nvidia Corp. believes that implementation of a unified shader engines should be gradual and cautious.
Potentially, a competitive built-in graphics core from Intel may pose some threat to entry-level offerings from companies like ATI Technologies, Nvidia Corp. and S3 Graphics Inc., even though generally Intel has not been known for providing smooth framerates in games. Usually those, who use the low-eng graphics cards do not care much about the best performance and quality, but about the price. In case Intel manages to offer speed similar to graphics cards which cost $50 - $79, graphics chip companies may lose a substantial part of the market.
Intel Corp। did not comment on the news-story.
www.intel.com

Intel’s 965 Chipsets to Support Shader Model 3.0 – Roadmap.

Intel Corp.’s next-generation integrated graphics core will reportedly provide a lot of innovations among graphics capabilities, according to leaked slides from the company’s roadmap. Particularly, the new core that is to be found in Intel G965-series chipsets will sport new 3D capabilities as well as high-definition video acceleration.
Intel G965 core-logic will support Shader Model 3.0, including pixel shaders 3.0 and vertex shaders 3.0 as well as hardware decoding of WMV9b HD high-definition video streams. In addition, the new integrated graphics core from the world’s largest chipmaker will provide HDMI output, according to slides published by HKEPC web-site. It is unclear whether the new graphics core will support HDCP encryption as well.
According to the web-site, the first A0 samples of the Intel G965 graphics and memory controller hub (GMCH) have been out and their testing is complete. At this point Intel is reportedly testing the B0 samples of the chipsets, whereas the final C0 or C1 samples will be out in 14th – 18th week (May, 2006). The availability of the Intel G965 chipset is expected in the third quarter of the year.
Intel controls over one third of the graphics market. In particular, the company shipped over 37% of graphics solutions in Q4 2005, according to Mercury Research.
The new Intel G965 GMCH product will be the second mainboard-integrated core-logic solution supporting Shader Model 3।0 capabilities. Nvidia Corp. was the first last year to unveil its GeForce 6100 and 6150 solutions with similar feature sets, however, those chipsets were intended for processors by Advanced Micro Devices.
www.intel.com

ATI R600 to ship on foot-long board?

Some snippets have emerged regarding AMD's plan for its upcoming AT Radeon X2000-series graphics cards, better known by the codename R600। Not only that, but a leaked pic of an early version of one of the board shows it's a real biggy - it's over a foot long.
The 80nm GPU will apparently ship in three versions: one XT and two XTXs - one of the latter for OEMs, the other for retail, according to a report at VR-Zone. Apparently, the two XTXs contain 1GB of GDDR 4 memory.
The retail and OEM boards are said to be, respectively, 23.8cm and a whopping 31cm long. Much of the length is taken up with the GPU's extensive cooling system. The two boards are claimed to consume 240W (retail) and 270W (OEM) - hardly likely to impress anyone keen to reduce their carbon footprint...
The XT version, the report claims, is also a 23।8cm board with a 240W power draw. It will apparently ship with 512MB of GDDR 3.
सोर्स http://www.reghardware.co.uk

AMD to brand ATI Radeon 2000 series for HD era

AMD's 'R600' graphics chip will ship as the ATI Radeon HD 2000 series, the company has apparently revealed. Note the expulsion of the 'X'. The chip will contain 320 unified shaders and is capable of 24x anti-aliasing.
So claims website DailyTech, citing the vendor itself. The GPU can connect to memory across an eight-channel 512-bit bus. Unsurprisingly, CrossFire is supported through the usual two internal connectors.The chip can do 128-bit high-dynamic range (HDR) rendering, the report claims, and supports 5.1-channel sound output through an HDMI port. Video handling comes through on-chip dedicated decoding and algorithm acceleration cores derived from AMD's Xileon TV chip family and dubbed Avivo HD technology.
The flagship HD 2900 board will be the ATI Radeon HD 2900 XT. Below will sit more budget-friendly HD 2600 and HD 2400 series, based respectively on the RV630 and RV610 GPUs, it's claimed.
The R600 is expected to appear later this month after its last launch, set for mid-March, was canned at the eleventh hour. Arch-rival Nvidia is also expected to introduce a new top-of-the-line DirectX 10 card, the GeForce 8800 Ultra, later this month, possibly as early as next week.
The lower-end GeForce 8600 GT - set to go head to head with the Radeon HD 2600 line - is also believed to be imminent।
सोर्स http://www.reghardware.co.uk

ATI Radeon™ Xpress 200 for AMD Processors - Overview

The Next Generation Chipset with PCI Express® Graphics built for AMD PlatformsIntroduces the next generation PCI Express® chipset with ATI Radeon™ graphics for the complete range of AMD Athlon™ 64, AMD Athlon™ 64 FX, and AMD Sempron™ processors. The ATI Radeon Xpress 200 brings both stunning 3D graphics and universal connectivity in a chipset design that provides exceptional value for the high performance. The new chipset can effortlessly scale from everyday multimedia applications to high-definition 3D gaming. The ATI Radeon Xpress 200 is the first chipset solution in the
Home Multimedia Today’s PCs are increasingly used to create and edit digital content that requires seamless management of large amounts of data. The new generation ATI Radeon Xpress 200 is designed to fully meet the increased system bandwidth requirements placed on today’s PCs. It delivers the ultimate PC platform for everyday PC applications, whether you are creating, editing and viewing digital photos and streaming video, or browsing the web to view and download media-rich digital files with stunning images. The chipset platform offers universal connectivity to popular peripheral devices using USB 2.0, digital cameras, CD drives, DVD burners, scanners, printers and more, to turn your PC into a communications command center.
3D GamingThe ATI Radeon Xpress 200 is the first chipset with a graphics processor that let you play the latest game titles on DirectX™ 9 and OpenGL™ technology. For serious gaming fun and competitive play, you can upgrade your performance with an additional AMD graphics card and give yourself the winning edge.
Digital EntertainmentYou can connect disparate multimedia devices to your home PC for a complete home entertainment center. With the ATI Radeon Xpress 200 you can improve your view with smooth DVD playback and high definition TV with support for the latest graphics cards that enable HDTV on your PC for an outstanding home entertainment experience.
Improved Productivity for Business Computing ATI Radeon Xpress 200 provides the industry’s highest performance for on-board video processing to bring out the best from graphics-intensive commercial applications. It improves the performance of business applications like video conferencing, e-learning, multimedia presentations and webcasts without having to compromise image quality. ATI Radeon technology allows dual-display management on 2 monitors and on multiple layers of desktop workspace. ATI Radeon Xpress 200 takes it one step further with unique SurroundView™ technology allowing users to add a discrete ATI Radeon graphics card to enable triple-display management for multi-tasking with multiple applications and complex spreadsheets, and specialized engineering and CAD applications – a benefit not available from any other integrated graphics technology.
Secure and Dependable Platform Rock solid hardware and stable software ensure maximum reliability for your system.ATI Radeon Xpress 200 comes with ATI’s Catalyst® software with frequent driver updates to ensure maximum stability; complemented by AMD’s reliable customer service, and an interactive user feedback program to maintain confidence in your PC system. Furthermore, AMD’s VPU Recover™ technology adds more stability by reducing system crashes and reboots and improving data recovery to keep you focused on your work. Support for AMD Enhanced Virus Protection for Microsoft® Windows® XP SP2 protects your system against buffer overflow virus attacks to keep it secure. The platform also supports RAID technology for extra protection. RAID can be used to mirror all the hard disk content to protect data from catastrophic damage and provides “auto rebuild” capability for data recovery.
Optimum Value for Future-Proof PerformanceATI Radeon Xpress 200 is built for 64-bit computing while enabling users with seamless transition from today’s 32-bit applications to tomorrow’s 64-bit applications. It is upgradeable to upcoming operating system and applications to future-proof your technology investment.

Thursday, April 26, 2007

$100 laptop project launches 2007

The first batch of computers built for the One Laptop Per Child project could reach users by July this year.
The scheme is hoping to put low-cost computers into the hands of people in developing countries.
Ultimately the project's backers hope the machines could sell for as little as $100 (£55).
The first countries to sign up to buying the machine include Brazil, Argentina, Uruguay, Nigeria, Libya, Pakistan and Thailand.
The so-called XO machine is being pioneered by Nicholas Negroponte, who launched the project at the Massachusetts Institute of Technology's Media Lab in 2004.
Test machines are expected to reach children in February as the project builds towards a more formal launch.
Wireless networking
Mr Negroponte told the Associated Press news agency that three more African countries might sign on in the next two weeks.
The laptop is powered by a 366-megahertz processor from Advanced Micro Devices and has built-in wireless networking.
HAVE YOUR SAY
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Send us your comments It has no hard disk drive and instead uses 512 MB of flash memory, and has two USB ports to which more storage could be attached.
"I have to laugh when people refer to XO as a weak or crippled machine and how kids should get a "real' one"," Mr Negroponte told AP.
"Trust me, I will give up my real one very soon and use only XO. It will be far better, in many new and important ways."
The computer runs on a cut-down version of the open source Linux operating system and has been designed to work differently to a Microsoft Windows or Apple machine from a usability perspective.
Instead of information being stored along the organising principle of folders and a desktop, users of the XO machine are encouraged to work on an electronic journal, a log of everything the user has done on the laptop.
The machine comes with a web browser, word processor and RSS reader, for accessing the web feeds that so many sites now offer.
"In fact, one of the saddest but most common conditions in elementary school computer labs (when they exist in the developing world), is the children are being trained to use Word, Excel and PowerPoint," Mr Negroponte said.
"I consider that criminal, because children should be making things, communicating, exploring, sharing, not running office automation tools."
The new user interface, known as Sugar, has been praised by some of the observers of the One Laptop Per Child project.
It doesn't feel like Linux. It doesn't feel like Windows. It doesn't feel like Apple," said Wayan Vota, who launched the OLPCNews.com blog and is also director of Geekcorps, an organisation that facilitates technology volunteers in developing countries.
"I'm just impressed they built a new (user interface) that is different and hopefully better than anything we have today," he said.
But he added: "Granted, I'm not a child. I don't know if it's going to be intuitive to children."
Trial versions of the operating system in development can be downloaded to be tested out by technically-minded computer users around the world।

सोर्स ब्य : http://news.bbc.co.uk/1/hi/technology/6224183.stm

DirectX10: The Next Generation in Gaming

what is DirectX?

Wikipedia says DirectX is a collection of APIs for easily handling tasks related to game programming on the Microsoft Windows operating system. It is most widely used in the development of computer games for Microsoft Windows. The DirectX SDK is available free from Microsoft. The DirectX runtime was originally redistributed by computer game developers along with their games, but later it was included in Windows. Game developers still often include an updated version of DirectX that prompts installation automatically after the game installation to ensure proper program functionality.
Not just another version
DirectX’s popularity over the years has been steadily increasing. Classic games like Thief: The Dark Project, Max Payne, Grand Theft Auto III have used various versions of DirectX to support their graphics. In more recent times, we see top class games like Half-Life 2, Battlefield 2, World of Warcraft and Oblivion: The Elder Scrolls IV making use of DirectX 9.0b/c.
Suffice to say that the latest games use the newest available version of DirectX.
But hey, DirectX10 is not just another version of DirectX. This version has been re-built from the ground up to change the way applications think about material management and load balancing between the CPU and GPU. D3D10, as also DirectX10 is called, takes advantage of the improved communication between the CPU and GPU and efficiently manages the data transfer between them.
As a result of your graphics card becoming more powerful, not only do you get more pixels, but you get more materials and objects. The complexity of scenes and environments can increase exponentially without ever increasing CPU overhead. This means that the CPU handles all film-like (advanced) graphics effects, material management and so frees up CPU cycles to concentrate on AI and Physics.

Exclusivity to Windows Vista
DirectX10 is exclusive to Windows Vista and is not slated to be supported by any other platform. This will ensure that the next-gen games will be available on Windows Vista before any other platform.
The new display driver or graphics model in Windows Vista, WDDM (Windows Display Driver Model), is the main reason for DirectX10’s exclusivity to the operating system. It may come as a surprise to know that the graphics driver model hasn’t changed much since Windows NT4 – WDDM is the first major revamp of the system and is designed for scaling high-capability graphics.
DirectX10 depends on these improvements in the graphics model and so, it leverages the virtualization and architectural improvements of WDDM, in both the APIs as well as the underlying infrastructure.

Gamer Benefits
DirectX10 offers a wide variety of benefits to gamers. Let’s dive into the details now:

Greater detail, realistic shadows




Picture 1: DirectX9 (Halo: Combat Evolved)



Picture 2: DirectX10 (Crysis)
You can see the difference for yourself when we compare Picture 1, a screenshot taken from ‘Halo: Combat evolved’, a PC game which was among the best of its class at release to Picture 2, an image from ‘Crysis’, a PC game which is slated to release soon. Halo uses DirectX9.0b to support its graphics while Crysis makes use of DirectX10.
DX10 adds a new level of realism to games by making characters more life-like. You can see the incredible detail in the screenshot above. The facial expressions, pockmarks on the face, the handle-bar moustache and the glazed looking eyes all add to the realism.
In DirectX10, the next generation in graphics has arrived.

Greater detail, realistic shadows




Picture 3: DirectX9 Picture 4: DirectX10
DirectX9 ‘simulates’ detail with techniques like normal mapping while DirectX10 actually increases the amount of detail in game characters and materials. Shown above are two fish, the first, in Picture 3, is rendered using DirectX9 while the second, super-cool looking fella in Picture 4 is rendered in DirectX10. Observe the spikes with respect to the white background (on the silhouette edges), you see that the bumps on the DX10 fish are a lot more pronounced than the ones on the DX9 fish.
DirectX10 also offers more realistic looking shadows. Showcased below, in Picture 5 is a character with its shadow’s volume accentuated. The green light shows just how the shadow is created (depending on the light source) and how the shadow is featured on the ground. On DirectX9, the shadow volume is generated on the CPU, reducing performance for every new shadowed character on-screen whereas in DirectX10, the shadow volume can be generated and rendered entirely on the more-capable GPU.


Richer scenes and complex environments


Picture 6: Windows Vista wallpaper rendered in DirectX9


Picture 7: Windows Vista wallpaper rendered in DirectX10
In Pictures 6 and 7, we see artist conceptions of one certain Windows Vista wallpaper with mountains overlooking a water body. The artist renderings were created using Microsoft Flight Simulator X in DirectX9 and DirectX10 respectively. The dramatic differences are apparent. On first glance, you observe that the water looks a lot more real with foam and waves. DirectX10 makes new ‘volumetric effects’ possible, which in turn make the clouds in Picture 9 look thicker and more prominent while the scattering of light adds a great effect to the dark side of each of the mountain tops. You’ll also notice that the edge of the forest looks a lot more prominent and contains greater detail in Picture 7. Finally, in Picture 7, you see that DirectX10 allows for accurate reflections of the mountain even in choppy water while in Picture 6, DirectX9 provides a more plastic reflection.

Dynamic in-game scenarios

realistic motion blurring, which is made possible by DirectX10. In earlier versions of DirectX, game developers were required to smudge the final image to achieve motion blur. In DirectX10 however, motion blur can be performed in object-space, simulating a camera exposure of an object across multiple sub-frames.

For technical details on the above benefits, please visit: http://msdn.microsoft.com/directx/

Summary
In summary, DirectX10 provides the following benefits to gamers:
More life-like materials and characters with:
Animated fur & vegetation
Softer/sharper shadows
Richer scenes; complex environments
Thicker forests, larger armies!
Dynamic and ever-changing in-game scenarios
Realistic motion blurring
Volumetric effects
Thicker, more realistic smoke/clouds
Other
Realistic reflections/refractions on water/cars/glass
Reduced load on CPU
Re-routes bulk of graphics processing to GPU
Avoids glitching & system hangs during game play

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

For technical details on the above benefits, please visit:
http://msdn.microsoft.com/directx/





Wednesday, April 25, 2007

Windows Vista Notebook Compatibility Guide

There is supposedly going to be seven versions of Windows Vista:
Vista Starter Edition -- Likely a crippled version like XP Starter Edition.
Vista Home Basic Edition -- The version you'll see on most consumer PCs/Laptops like Windows XP Home. All the stuff you will need for a basic PC/Notebook.
Vista Home Premium Edition - Like Media Center Edition
Vista Small Business Edition -- Designed for small business without IT staffs.
Vista Professional Edition -- It is similar to XP Pro.
Vista Enterprise Edition -- Designed for large institutions.
Vista Ultimate Edition -- It has everything.
Here is a nice link from Windows SuperSite outlining what all the version of Vista will include. It also has information on CPU and memory support for the different packages.
http://winsupersite.com/showcase/winvista_editions.asp
One thing to note, most versions of Vista will likely be offered in 32 and 64 bit. Vista is supposed to be released in Q4 of 2006 (around the December 2006 time frame).
System Requirements
Here is, according to Microsoft, a ballpark estimate for the system requirements for Vista As stated above, the final requirements for Vista will not be known until next summer. I can tell you I have had Beta 1 running on my IBM ThinkPad T42. I will tell you more on that later:
512MB of memory
Dedicated graphics card with DirectX 9 support
Recent Intel Pentium or AMD Athlon CPU

There has been a lot of speculation Vista will need a 128 MB graphics card and a 64 bit CPU run properly. Notice there is nothing mentioned about a 64 bit CPU or 128MB graphics card as being required for Vista to run properly. Since Vista will be released in 32 and 64 bit, I think we can safely cross off the 64 bit requirement. From all the reading I have done, the graphics card maybe more tricky. Since this is NotebookReview.com, we deal mostly in laptops which are much more difficult to upgrade than a PC. Aero is the GUI in Vista. Microsoft says these are the requirements for Aero:
Requires a DX9 GPU
Requires at least 32 MB of VRAM
Minimum Resolution is 1024x768x32
AGP 4x
Aero Glass is the high end GUI for Vista with these requirements:
Requires DX9 GPU
64 MB VRAM (128 MB recommended)
Longhorn Display Driver Model
AGP 4x
Needs to be Performance Qualified
So which graphics card should I get if I want to run Vista if I am concerned it will not run properly? I would say the minimum would be a 64MB card with DirectX 9 support. It will probably run on lower configured systems.
Personal Experience With Vista
A few weeks after the release of Vista Beta 1, I installed it on my T42. The specs on my T42 are:
1.5GB of DDR memory
64MB ATI 9600 GPU which has DirectX 9 Support
1.8Ghz Pentium M CPU
For the most part it ran fine. It was a little crash prone, but it is a Beta. I installed all of the programs I normally do with XP. A few applications like Photoshop and ZoneAlarm would not install, but most everything else installed and worked well. I didn't play around with the graphics system, but everything ran smoothly and looked good. It ran at 1400x1050 which is the native resolution on my T42. I burned a few discs with Nero. It had the drivers for my WiFi card and I was able to surf with Internet Explorer 7. Watched a few movies and listened to some music in Windows Media Player 10. All of the things I normally do with my laptop. It did not seem to run any slower than XP.

Conclusion
Hopefully this article provided some detail and relieved some angst about Windows Vista. Beta version 2 is going to be released at the end of the year. It should be more widely available to the public and should give more information on what is required for Vista. If you really want to buy a system that is Vista ready, a 64MB DirectX 9 card is in order and a recent CPU. I don't think memory is an issue, since most laptops sold today support 2GB of memory. Even if you don't get a system that is Vista ready like a laptop with an integrated card, the fact remains XP will be supported well into the future, beyond the natural three year life of a laptop. Windows XP Service Pack 3 is slated for release in 2007. I know many people with Pentium II laptops with Windows 98 that are content to use it surf the net and do Office. For those things, they work well.

Source : www.notebookreview.com

Santa Rosa platform (2007)

Santa Rosa platform (2007)

The code-name Santa Rosa refers to the fourth-generation Centrino platform, scheduled for release in May with the following features:[1]
second generation Intel Core 2 processor (code-named Merom) that uses Socket P
800 MT/s front side bus with Dynamic Front Side Bus Switching to save power during low utilization
Intel Mobile 965 Express chipset (code named Crestline) with Intel's GMA X3000 graphics technology
Intel PRO/Wireless 4965AGN IEEE 802.11 a/b/g/n mini-PCIe Wi-Fi adapter (code named Kedron)
NAND flash-memory caching branded as Turbo Memory (code-named Robson)
EFI, a successor to BIOS
Intel Dynamic Acceleration (IDA), better Windows Vista Aero support [1]
The chipset update was originally intended to include WWAN Internet access via HSDPA (code-named Windigo) codeveloped with Nokia [2][3]. After announcing a working partnership, both later retracted the deal citing the lack of a clear business case for the technology. [4]
Support for WiMAX (802.16) was originally scheduled for inclusion in Santa Rosa but appears to have been delayed until Montevina in 2008 [5]. There have however, been reports that WiMax may still be introduced in 2007.
Santa Rosa will feature an updated mobile Core 2 Duo microprocessor. Notably, the Front Side Bus speed has been increased to 800 MHz. The chipset can also dynamically change the FSB speed to save power.
Other power savings come from an Enhanced Sleep state where both the CPU cores and the chipset will power down.
Intel will also implement Dynamic Acceleration Technology with the Santa Rosa platform. This technology allows single threaded applications to execute faster. When a single threaded application is running the CPU can turn off one of the CPU cores and overclock the active core. In this way the CPU maintains the same Thermal Profile as it would when both cores are active. Many expect Santa Rosa to perform well as a mobile gaming platform due to its ability to switch between single threaded and multithreaded tasks.[6]
The Santa Rosa platform will be branded as "Centrino Pro" when combined with the enhanced security technologies Intel introduced with vPro and will be called Centrino Duo when they are not used.[7]
A refresh of the Santa Rosa platform scheduled for release in the 1st half of 2008 will upgrade to the 45nm Penryn Processor.

Reference by www.wikipedia.org